Coding Project - Gravity


Worked with a team as a member of the Student Game Developers at UVA to create PC game 'Gravity' in OpenGL and C++. Similar to a 2D version of Mario Galaxy, where the player is subjected to various gravity fields, from gravity wells that pull characters in, mouse clicks that provide a local gravity push, and levels that have varying strengths and directions of gravity. We even had a sound guy create custom technosonic music for the game.

There were 12 people in the team for Gravity. I worked specifically on the visuals for the game, including rendering of the environments, setting up textures, setting up the title screen, gravity directions, and the gravity bar. I also worked on code optimization to help improve runtime efficiency.







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